Returns a morph target vertex attribute as an Accessor.
Sets a morph target vertex attribute to an Accessor.
Lists all morph target vertex attribute Accessors associated. Order will be consistent with the order returned by {@link .listSemantics}().
Makes a copy of this property, with the same resources (by reference) as the original.
Copies all data from another property to this one. Child properties are copied by reference, unless a 'resolve' function is given to override that.
Dispatches an event on the GraphNode, and on the associated
Graph. Event types on the graph are prefixed, "node:[type]"
.
Removes both inbound references to and outbound references from this object. At the end of the process the object holds no references, and nothing holds references to it. A disposed object is not reusable.
Returns true if two properties are deeply equivalent, recursively comparing the attributes of the properties. Optionally, a 'skip' set may be included, specifying attributes whose values should not be considered in the comparison.
Example: Two Primitives are equivalent if they have accessors and materials with equivalent content — but not necessarily the same specific accessors and materials.
Returns a reference to the Extras object, containing application-specific data for this Property. Extras should be an Object, not a primitive value, for best portability.
Updates the Extras object, containing application-specific data for this Property. Extras should be an Object, not a primitive value, for best portability.
Returns true if the node has been permanently removed from the graph.
Returns the name of this property. While names are not required to be unique, this is encouraged, and non-unique names will be overwritten in some tools. For custom data about a property, prefer to use Extras.
Sets the name of this property. While names are not required to be unique, this is encouraged, and non-unique names will be overwritten in some tools. For custom data about a property, prefer to use Extras.
Returns a list of all properties that hold a reference to this property. For example, a material may hold references to various textures, but a texture does not hold references to the materials that use it.
It is often necessary to filter the results for a particular type: some resources, like Accessors, may be referenced by different types of properties. Most properties include the Root as a parent, which is usually not of interest.
Usage:
const materials = texture
.listParents()
.filter((p) => p instanceof Material)
Lists all morph target vertex attribute semantics associated. Order will be consistent with the order returned by {@link .listAttributes}().
Made by Don McCurdy. Documentation built with greendoc and published under Creative Commons Attribution 3.0.
Morph target or shape key used to deform one Primitive in a Mesh.
A PrimitiveTarget contains a
POSITION
attribute (and optionallyNORMAL
andTANGENT
) that can additively deform the base attributes on a Mesh Primitive. Vertex values of0, 0, 0
in the target will have no effect, whereas a value of0, 1, 0
would offset that vertex in the base geometry by y+=1. Morph targets can be fully or partially applied: their default state is controlled by Mesh.getWeights, which can also be overridden for a particular instantiation of a Mesh, using Node.getWeights.Reference: