Disables and removes the extension from the Document.
Indicates to the client whether it is OK to load the asset when this extension is not recognized. Optional extensions are generally preferred, if there is not a good reason to require a client to completely fail when an extension isn't known.
Lists all ExtensionProperty instances associated with, or created by, this extension. Includes only instances that are attached to the Document's graph; detached instances will be excluded.
Indicates to the client whether it is OK to load the asset when this extension is not recognized. Optional extensions are generally preferred, if there is not a good reason to require a client to completely fail when an extension isn't known.
Made by Don McCurdy. Documentation built with greendoc and published under Creative Commons Attribution 3.0.
KHR_texture_basisu
enables KTX2 GPU textures with Basis Universal supercompression for any material texture.GPU texture formats, unlike traditional image formats, remain compressed in GPU memory. As a result, they (1) upload to the GPU much more quickly, and (2) require much less GPU memory. In certain cases they may also have smaller filesizes than PNG or JPEG textures, but this is not guaranteed. GPU textures often require more careful tuning during compression to maintain image quality, but this extra effort is worthwhile for applications that need to maintain a smooth framerate while uploading images, or where GPU memory is limited.
Defining no ExtensionProperty types, this Extension is simply attached to the Document, and affects the entire Document by allowing use of the
image/ktx2
MIME type and passing KTX2 image data to the Texture.setImage method. Without the Extension, the same MIME types and image data would yield an invalid glTF document, under the stricter core glTF specification.Properties:
Example
import { KHRTextureBasisu } from '@gltf-transform/extensions'; // Create an Extension attached to the Document. const basisuExtension = document.createExtension(KHRTextureBasisu) .setRequired(true); document.createTexture('MyCompressedTexture') .setMimeType('image/ktx2') .setImage(fs.readFileSync('my-texture.ktx2'));
Compression is not done automatically when adding the extension as shown above — you must compress the image data first, then pass the
.ktx2
payload to Texture.setImage. The glTF Transform CLI has functions to help with this, or any similar KTX2-capable utility will work.When the
KHR_texture_basisu
extension is added to a file by glTF Transform, the extension should always be required. This tool does not support writing assets that "fall back" to optional PNG or JPEG image data.