Magnification filter. Values correspond to WebGL enums.
Minification filter. Values correspond to WebGL enums.
UV wrapping mode. Values correspond to WebGL enums.
Makes a copy of this property, with the same resources (by reference) as the original.
Copies all data from another property to this one. Child properties are copied by reference, unless a 'resolve' function is given to override that.
Dispatches an event on the GraphNode, and on the associated
Graph. Event types on the graph are prefixed, "node:[type]"
.
Removes both inbound references to and outbound references from this object. At the end of the process the object holds no references, and nothing holds references to it. A disposed object is not reusable.
Returns true if two properties are deeply equivalent, recursively comparing the attributes of the properties. Optionally, a 'skip' set may be included, specifying attributes whose values should not be considered in the comparison.
Example: Two Primitives are equivalent if they have accessors and materials with equivalent content — but not necessarily the same specific accessors and materials.
Returns an ExtensionProperty attached to this Property, if any.
Attaches the given ExtensionProperty to this Property. For a given extension, only one ExtensionProperty may be attached to any one Property at a time.
Lists all ExtensionProperty instances attached to this Property.
Returns a reference to the Extras object, containing application-specific data for this Property. Extras should be an Object, not a primitive value, for best portability.
Updates the Extras object, containing application-specific data for this Property. Extras should be an Object, not a primitive value, for best portability.
Returns true if the node has been permanently removed from the graph.
Returns the magnification filter applied to the texture.
Sets the magnification filter applied to the texture.
Sets the minification filter applied to the texture.
Returns the minification filter applied to the texture.
Returns the name of this property. While names are not required to be unique, this is encouraged, and non-unique names will be overwritten in some tools. For custom data about a property, prefer to use Extras.
Sets the name of this property. While names are not required to be unique, this is encouraged, and non-unique names will be overwritten in some tools. For custom data about a property, prefer to use Extras.
Returns a list of all properties that hold a reference to this property. For example, a material may hold references to various textures, but a texture does not hold references to the materials that use it.
It is often necessary to filter the results for a particular type: some resources, like Accessors, may be referenced by different types of properties. Most properties include the Root as a parent, which is usually not of interest.
Usage:
const materials = texture
.listParents()
.filter((p) => p instanceof Material)
Returns the texture coordinate (UV set) index for the texture.
Sets the texture coordinate (UV set) index for the texture.
Returns the T (V) wrapping mode for UVs used by the texture.
Returns the S (U) wrapping mode for UVs used by the texture.
Sets the T (V) wrapping mode for UVs used by the texture.
Sets the S (U) wrapping mode for UVs used by the texture.
Made by Don McCurdy. Documentation built with greendoc and published under Creative Commons Attribution 3.0.
Settings associated with a particular use of a Texture.
Different materials may reuse the same texture but with different texture coordinates, minFilter/magFilter, or wrapS/wrapT settings. The TextureInfo class contains settings derived from both the "TextureInfo" and "Sampler" properties in the glTF specification, consolidated here for simplicity.
TextureInfo properties cannot be directly created. For any material texture slot, such as baseColorTexture, there will be a corresponding method to obtain the TextureInfo for that slot. For example, see Material.getBaseColorTextureInfo.
References: