Stores vertex attributes in a single buffer view per mesh primitive. Interleaving vertex data may improve performance by reducing page-thrashing in GPU memory.
Stores each vertex attribute in a separate buffer view. May decrease performance by causing page-thrashing in GPU memory. Some 3D engines may prefer this layout, e.g. for simplicity.
Made by Don McCurdy. Documentation built with greendoc and published under Creative Commons Attribution 3.0.
Vertex layout method.